Yet another consultant report of riches to be had in games for cell phones:
Mobile gaming sales will generate $7.2bn a year worldwide by 2011, growing from the $2.4bn sold in 2006.
According to Informa, which made this forecast, only five per cent of mobile phone users actually download games.
…
Informa predicts that Asia Pacific, which dominates mobile games sales, will account for nearly half the industry by 2011. It also says the USA is rapidly becoming the largest single-country market, thanks to its single language and small number of operators - factors which could constrain growth in Europe.
More by following the link. Microsoft does have plans in this area (see also [1]).
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August 21st, 2006 at 11:59 AM
[...] As the site’s FAQ puts it: “We think mobile games should be like the web and like TV: free and supported by advertising.” When you load a game it connects to the Internet to download new ads, so it isn’t completely free, but nearly so. I’m not really a fan of playing games on a cell phone, but it seems to be increasingly popular and I’m always in favor of free. Posted at 7:26 am. Filed under Companies, Portable Gaming, Phone gaming, Freebies, GameJump [link] [...]