Today, Verizon Wireless opened up its cell phone network with the announcement of an “Any Apps, Any Device” initiative and Microsoft voiced its support via Senior Vice President of the Mobile Communications Business Pieter Knook:
“Microsoft is very excited to see Verizon Wireless make such a bold move to satisfy the demands of wireless consumers. As people’s mobile needs become more sophisticated and varied, they will require smarter and more adaptable mobile devices. We are proud to support any open access that puts more power in people’s hands to connect them to the information they want when and where they want it.”
Most everyone supports motherhood and apple pie, but the devil is in the details and specifically what Verizon is proposing is:
In December 2005 when MTV and Microsoft announced the URGE music service with great fanfare, it was slated to be a major feature of Windows Media Player 11. Before it got launched however, Microsoft introduced the Zune and the Zune Marketplace and somehow the MTV marketing blitz never materialized. Now the Wall Street Journal is reporting that MTV is switching horses and merging URGE into a joint venture with RealNetworks (who has its own incompatible Rhapsody service) and with Verizon Wireless handling the mobile distribution.
You may recall an odd device under development by Microsoft that caused a stir in early February when it was mistaken for a Zune phone. Well, it’s back in the news and may cause even a bigger stir as John Letzing explains at MarketWatch:
When Microsoft Corp. delivers a mysterious prototype for government testing this coming week, it will mark a crucial juncture for a high-stakes bid to change the way consumers get their Internet access.
That bid has cast Microsoft and a group of powerful allies from Silicon Valley in the relatively unfamiliar role of Washington policy players.
Microsoft’s prototype, delivered on behalf of the group, is a wireless device that could provide the public with free and more widespread access to the Web instead of relying on networks owned by big telecom and cable firms.
That breakthrough, tapping into an unused part of the nation’s airwaves, is politically charged because it threatens to shift the Internet-access business away from telecom and cable companies that are historically well-connected in Washington, throwing open the field to a brand new batch of competitors.
It all hinges on how well the prototype performs in tests by the Federal Communications Commission. Microsoft and allies must prove that such devices, which can connect users via unlicensed portions of the nation’s wireless spectrum known as white spaces, won’t interfere with airwaves that major license holders acquired for large sums. While the FCC is obligated to protect license holders from such interference, several “white spaces” bills introduced in Congress have placed added pressure on the commission to wrap up the tests in a hurry.
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Analysts say that if the white-space group succeeds, consumers could see a flood of new devices enabling them to bypass the networks of incumbent service providers like AT&T Inc. and Verizon Communications Inc. to get online. White spaces, which sit between bands used for TV, could theoretically be licensed; but the tech group is explicitly pushing to allow unlicensed use — or use similar to picking up WiFi signals at a cafe.
The group lined up with Microsoft includes Google, HP, Dell, and Intel which, while mighty in the tech world, are novices in the corridors of power compared to the telecoms and cable companies. The opposition is already on the case as well they might be:
“The telephone companies are terrified they’ll lose 40% of their wireless minutes, because you’ll be able to connect from work or home and bypass their wireless networks,” said J.H. Snider, research director of the wireless future program at the New America Foundation, a Washington-based policy institute that has long advocated to allow use of white spaces.
There’s much more in the full article, but the FCC has until July to complete testing and may decide on the matter by October.
Today, Microsoft solidified their credentials as a Digital Rights Management provider for downloadable media with the announcement at 3GSM07 of Microsoft PlayReady for mobile devices which they claim is a “Breakthrough Technology Enabling Simple Access to Broad Set of Digital Content, Including Music, Games, Video, Ring Tones and Pictures”:
Today at 3GSM World Congress 2007, Microsoft Corp. announced Microsoft PlayReady™ technology, a new multimedia content access technology optimized to meet the needs of mobile operators and handset manufacturers for digital entertainment and commerce. Supporting multiple content types, and flexible rights, Microsoft PlayReady enables operators to provide a range of new services tailored toward growing consumer interest in mobile digital media. Leading mobile operators worldwide, including Telefónica, O2, Verizon Wireless, Bouygues Telecom, and Cingular Wireless, now the new AT&T, are today indicating plans to implement Microsoft PlayReady technology.
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The result of extended dialogue with the mobile industry, Microsoft PlayReady technology enables a broad spectrum of business models such as subscription, rental, pay-per-view, preview and super-distribution, which can be applied to many digital content types and a wide range of audio and video formats. Content types supported include music, video, games, ring tones and images. Audio/video formats supported include Windows Media Audio (WMA), AAC/AAC+/HE-AAC, Windows Media Video (WMV), and H.264. Microsoft PlayReady enhancements make it easier for consumers to move their content between their devices, giving them a new level of freedom with their digital content. This technology will be available in the first half of 2007 for handset and device implementation.
Wireless delivery of content to handsets continues to grow rapidly, underscoring the need for compatibility and interoperability. To address this requirement, Microsoft PlayReady has been designed to be fully backward compatible with Windows Media DRM 10, allowing devices that support Microsoft PlayReady to access content using Windows Media DRM. Microsoft will also provide an interoperability program so content may flow to qualifying DRM and content protection technologies.
I guess Microsoft isn’t joining Steve Jobs’ “no DRM” bandwagon any time soon, but that’s no surprise and in fact, the “interoperability program” mentioned in the press release seems to play up to the European governments that have Jobs so vexed.
Also interesting, but still forthcoming, will be the details on whether PlayReady actually plays nicely with the old Microsoft PlaysForSure DRM specification (based on Windows Media DRM 10) which some current mobile phones support, not to mention the new and incompatible Zune DRM (aka “Microsoft’s future“) which presumably will be on the rumored Zune Phone.
Recently it has seemed that at long last the IPTV market and particularly Microsoft’s Microsoft TV effort were on the verge of success, but Jupiter Research’s Joeseph Lazlo points to some disconcerting news:
Interesting piece in the Journal today [subscribers only, sorry] about Verizon’s tribulations with the Microsoft pieces of its FiOS infrastructure. The Journal indicates that while VZ initially planned to use MSFT for both the middleware and UI/application layers of its TV service, in practice Verizon’s had to develop things like its programming guide and a music-and-photos application on its own, because apparently MSFT’s stuff took too long, was too bulky, or otherwise didn’t pass muster.
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But it does say interesting things about the wisdom of carriers’ adopting the “platform” approach to IPTV deployments. Verizon was never going in that direction; they always aimed at best-of-breed, using different vendors for different pieces of the infrastructure. So it’s probably been easier for them to change gears as difficulties with individual pieces have arisen. How much harder for telcos that put their trust in end-to-end platforms, should one piece in the middle turn out not to work as planned.
Since Microsoft would dearly love to sell the platform, the continuing difficulties aren’t much of an endorsement.
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